![]() ![]() Cap has been restored to previous values (this should allow players who were capped previously to continue producing dark matter, let me know if it doesn't). Changed: Singularity Shop no longer takes from cap, only current.The timer of Potions should work again as intendedĪ big thank you to Tireless Ghost who made all of these fix & improvement and who keep working on the game to fix all the issue (and maybe bring us some shiny new content in the future ːsteamhappyː) Update 147 (Summer Event) 17.06.23: June 17, 2023.Potions: Temporarily and in preparation for upcoming changes, the bonuses granted by potions have been limited to 2000-10'000%, more information available in Discord.Cultist: If a "soft reset" was necessary in the dungeon, his current exp is reset to 1.The offline calculation has been optimised and is now much faster.The needs of the slimes were reset when none or 0 was displayed.The offline calculation for Arena skills has been limited to 10'000 to prevent further problems.Skills/Shops: The tooltips will no longer show Infinity/NaN when a bonus goes above 1e308.Fixed a bug where the exp needed to reach the arena level was lower than intended.The arena can now handle values above 1e308.BabyDemons from the Darkness Shop also increased the level of the same upgrade from the PlazaShop => This was a purely visual bug and does not lead to a reduction of the BabyDemon Cap.Perkshop page 4: Fixed a bug where the upgrade for the cost reduction of the.Perkshop page 3: Some inconsistencies in the tooltip were corrected.Double Chance have been improved to better reflect when they are at the cap.Perkshop : The Tooltips for Adventure Crit-Chance and Adventure. ![]() Perkshop page 3: the costs are now displayed correctly even if they are above.Required Exp per LevelUp was restored, should it have been Infinity/NaN last.Adventure Drop Chance / Adventure Time the prize has been restored, should it have been Infinity/NaN last.Demon Reproduction V2 anti Flickering added.It is now possible to assign more than 1e308 daemons.Also here the demons were busy and removed all damages as a reward they feasted on your souls => The floors/bonuses were reset to a level that was possible with 1e308HP, also half of the souls gained by this were removed again.Progress/exp Bars Anti Flickering added.Offline calculation has been optimised and is now up to 60 times faster.The demons have returned from the beach to the mysteries of WAMI and have cleaned up the mess and made necessary repairs => The levels have been reset to a value that requires about 1e308 exp, the power has also been adjusted accordingly to better reflect the status.More precision for the calculation of some generators ⇒ This results in a minimal reduction of the values in the 0.001 range.Thanks for the continued support and hopefully we can bring some really great stuff soon ːsteamhappyː. I always been overtesting the new update but this one is so massive that me or the tester helping could easily miss something. Please always make a backup with the export in case something like this happen. Tomorow early i will repush the update live, with normally everything fixed, but i'm doing it very early so player getting on it do it slowly and give me time to improvise if anything game breaking is found. Sadly it didn't go as planned, some new bug appeared affecting new player / mid game player etc, so i did a rollback to the latest working version, but anyone who played on this version for a bit (V148), should import a backup after updating the game and making sure it's on (V144-7, not sure why its so old :p i havent updated this number for decade). Earlier today we pushed the massive update to fix a LOT of endgame issue (this won't fix everything but almost, and we will work to make the next few patch fix the remaining stuff, before being able to work on content). ![]()
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